• A tiling rock material I made to help blend rock walls into floors. Will be used on a scene I am working on.
  • ArtStation - Guild Wars 2 - Environment Props, Priscilla Firstenberg
  • Tillable sculpts and textures and few assets. will continue to add more from the game in the coming days
  • Environment Texture/Shader Art : Texture and Shader
  • Tillable sculpts and textures and few assets. will continue to add more from the game in the coming days
  • Senior Environment Artist at Splash Damage
  • ArtStation - PBR texture scanning, Romain Rouffet
  • ArtStation - Tiling terrain texture - The Forest, Alec Moody
  • ArtStation - Stone_Floor_tile_03, Jonas Ronnegard
  • ArtStation - Tileable Rock Sculpt, Jesse Carpenter
  • ArtStation - Tiling Concrete Trim Material, Jacob Norris
  • ArtStation - Ard Skelige Fan Art. Texture Sample., Damian Kijowski
  • ArtStation - Ard Skelige Fan Art. Texture Sample., Damian Kijowski
  • Zbrush and Mudbox Sculpts : Texture and Shader
  • Renders of my final submission for the allegorithmic procedural contest. Done and rendered in substance designer with iRay.
  • Cobblestone texture created following the Gnomon Substance Designer tutorial. learnt a lot through this tutorial and look forward to creating more textures using the new techniques I have acquired.  rendered in Substance Designers I-Ray renderer.